#pragma once
#include "Object.h"
#include "MoveObject.h"
#include "RSManager.h"
class Capsules :
	public Object, public MoveObject
{
	D3DXVECTOR2 _initpos;
	bool _isdrawn;
	SPRITE_ID _weapongun_id;
public:
	void init();
	void update();
	void render();
	Box* getCollisionBox();
	Capsules(Box* box, SPRITE_ID weapongun_id);
	~Capsules();
};

